AI Insights · Timothy · March 2025
Top 5 Slime Games in Sweden: Q1 2025 Performance Overview
Explore the performance trends of the top slime games in Sweden during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top slime games in Sweden showed varied performance on a unified platform. Data from Sensor Tower reveals intriguing patterns in weekly downloads, revenue, and active users.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a peak in weekly revenue at approximately $1.6K in mid-January, followed by a gradual decline to around $1.2K by the end of March. Weekly downloads began strong with 554 in early January, decreasing to 323 by the quarter's end. The app maintained a consistent user base, with weekly active users fluctuating around 4.2K to 4.4K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed stable revenue figures, peaking at $215 in late January and maintaining around $200 towards the end of March. Downloads started at 267, declining steadily to 75. Active users decreased from 1.7K to 1.3K over the quarter.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC experienced modest weekly revenue, with a peak of $164 in mid-March. However, downloads were minimal throughout the quarter, and no active user data was available.
Bruno - My Super Slime Pet from Dramaton LTD showed a varied revenue trend, starting at $141 and dropping to $21 by March's end. Downloads were highest at 825 in late December, decreasing to 246 by the end of the quarter. Active users remained relatively high, starting at 12.7K and ending at 10.5K.
World of Slime Simulator Games by Solid Apps INC maintained low revenue, peaking at $49 in mid-January. Downloads were minimal, with a slight increase to 19 in late March. Active users were sparse, peaking at 53 in late January.
These insights provide a glimpse into the competitive landscape of slime games in Sweden. For more detailed analytics and trends, visit Sensor Tower.